Monday 1 April 2013

ARCH1392 Collaboration Studio

Week 5: Understanding foundations and land-form progress

Due to errors exporting from max to CryEngine 3 the terrain was modeled in Sketch-up. Play Up tools offers a far better collision tool set than max which was needed to be able to walk on a non linear surface. I could not resolve the issues i was having with degenerate surfaces error in max and did not want to waist anymore time. I need to see how it would look in the engine so that i could show other group members and make any changes necessary.

  • Uncut terrain 

Terrain before any excavation takes place. I created the terrain around the original model so that all windows and access points are not covered.  

  • Cut (no fill) 


The Land form after excavation and trenches for footings dug out. Slope around excavated area is set to 30 degrees so that the land does not cave in and his held back by its own weight. There is also a 2 m walk way around footing so their is enough room for workers and slope terrain does not run off into the trenches.   

  • Steel post with concrete pad 

Research into Timber post construction

This is just a draft stage testing ways the timber construction of the Default Revit model within the construction methods of an Australian context.  


Concrete pad footings with steel post anchor to support timber posts. Grid was created according to the original rivet model around  5 m apart.  


Timber posts are then secured into anchors with bolts so that the timber beams can be supported. 


Timber beams are secured to posts ( yet to model the correct detail according to BCA) which will support horizontal rafters.


Rafters are then placed 300 mm appart in a range of lengths that span the floor area and veranda. 

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