Monday 1 April 2013

ARCH1392 Collaboration Studio



Week 3: Focus spent on the link between 3Ds Max to CryEngine 3 


I discovered this last week that any modelling in max need to be in CM UNITS ! So you need to set up units before any modeling is done 
This is because Cryengine only looks at the number and assumes the unit of measurement is cm (found this out as a 100m x 100m box in max was the equivalent to a 1m x 1m box in cryengine 

I also finally finished a tutorial which explained to me the following 

> Create high quality textures in max that carry through to the engine. 

> Allow your object to have a proximity barrier so you done just walk through it. This was the main reason for me doing this as we need to have objects that we can walk on, or stop us. In max it is very important to apply a material that is a multi/sub (both and diffuse bitmap and proxy subs) with cryshader parameters.

> Learnt that all files created and named need to be the same and placed within the same folder within the engine.

for example if your creating a wall there will be these types of files named accordingly

wall.cgf
wall.dds
wall.max
wall.mtl
wall.tiff

>This folder is in GAME>OBJECTS>YOURFOLDER.

I Pretty much resolved issues I was having with exporting models from max to the engine, Quite a few plugins are needed such as: 

CryEngine 3 exporter for max 

CryTiff plugin for Photoshop - ( allows you to create own textures and apply them to max model which the engine recognizes) 

The tutorial i found useful was - 


And this tutorial series 

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