Monday 1 April 2013

ARCH1392 Collaboration Studio

Week 4: Creating land-forms for CryEngine 3 

In order to show the construction of the house my job in the group was to show the terrain before, during and after excavation. 3 forms need to be created such as 

  • Uncut terrain 
  • Cut (no fill) 
  • Steel post with concrete pad 

Each of the terrain is modeled as a separate component so that in Cry Engine a Flow graph can control its placement at various points in time.  

This task involves researching these methods of construction and modelling in detail what the terrain would look like at these various stages. The foundations are the building block for the rest of the project and as the entire point of our project is to show the comparison of construction methods this is a vital first step.   

While attending group meetings and speaking to Salli which knows all about BCA Standards i was able to understand how to properly model the terrain. For example there must be a 30 degree slope on all walls of the excavation so that the slope is supported and doesn't slide in.

After I have finalized the terrain Tim can then match the existing terrain in CryEngine 3   


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